UX/UI designer and developer building digital experiences with clarity, rhythm and detail.
It started before I knew what UX was.
In 2015 I started experimenting with websites, apps and visual identities – simply because I wanted to understand how digital things were made.
NoteRough, unfinished, kept exactly as they were – and years before any of this was my job.
I kept going.
Front-end development, KYH Stockholm. The ideas start getting structure.
Front-end development, KYH Stockholm. The ideas start getting structure.
I already knew how to build interfaces. Now I wanted to understand the people using them.
I already knew how to build interfaces. Now I wanted to understand the people using them.
My first opportunity to apply the process inside a real product organisation.
My first opportunity to apply the process inside a real product organisation.
After years of designing and building products for others, I wanted to own the whole process.
Studio Klaro became the place where design, development, clients and delivery all came together.
What started as curiosity in 2015 became my own studio in 2026.
Visit studioklaro.se ↗︎From problem to product.
I move between UX, visual design and development – depending on what the problem needs.
Before designing anything, I need to understand the problem.
Complexity gets easier when you give it structure.
Structure gives it logic. Design makes it usable.
I use visual design to create hierarchy, clarity and confidence – not decoration.
From wireframes to components, states and polished interfaces.
I don't always stop at the handoff.
Understanding how things are built helps me design better products – and sometimes, I build them too.
Then it has to work in the real world.
A product isn't finished when it's designed and built. It meets real users, feedback and constraints – and I like staying with it while it gets better.
Structure gives it logic. Design makes it usable.
I use visual design to create hierarchy, clarity and confidence – not decoration.
I don't always stop at the handoff.
Understanding how things are built helps me design better products – and sometimes, I build them too.
<Button variant="primary"> Create new deal </Button>
Then it has to work in the real world.
A product isn't finished when it's designed and built. It meets real users, feedback and constraints – and I like staying with it while it gets better.
That's how I like to work.
I move between visual design, user experience, and code – and thrive when the different parts come together to form a clear, cohesive whole.
A selection of products, systems and digital experiences I've worked on.
Get in touch if you'd like to talk about a project.
buttafocodanilo@gmail.com